The Royal Dragoon Guards - Adventures in the Third Succession War

Wild Cards: Blood and Money *Update*

No MechWarrior likes garrison duty. Your company sits on a rock at the ass end of Nowhere and looks mean so that nobody else takes it. It’s not glamorous work, but it pays the bills. It also gives you plenty of time to train, which is exactly what the Joker’s Wild counted on.

With a six month contract guarding copper and iron mines on the planet Lothario, temporary command of the Company was passed between the new recruits so that they could get a feel for the type of leadership it takes to coordinate a large group of mechs. Private Evelyn O’Connel found herself in the Commander’s Chair when Hobie’s Hussars, a rival mercenary force, attempted to take Lothario’s mineral wealth. Quickly mounting a defense, she managed to lead the Joker’s to victory.

The Battle for the Mines was the first actual taste of combat for some of the mercenaries and the first time they were actually working together. They managed to drive back a large raiding force, taking out their Company Commander and his NTK-2Q Night Hawk. After accepting the defeat of the opposing Merc Force, the Joker’s were called in to repel a second prong attack against the Ore Processing facility.

Private O’Connel split her forces and took a much smaller force of damaged mechs to face down the remaining Hussars. A lucky shot forced their quick capitulation and Hobie’s Hussars left Lothario none the richer while the Joker’s Wild not only captured several mechs but also successfully completed their contract.

Riding high on this success, the company boarded their Dropships and made the trip back to Galatea for a little downtime and their next contract. Even after five weeks in space, LT. Duschaine’s spirits were not dampened. Getting within range of Galatea, she tried to contact the Wild Card’s Command with no response. Concern quickly took hold as after three days of transit, she could not reach anybody in their compound.

Splitting her forces into a Mech and Ground component, LT. Duschaine approached the Compound in trepidation. There wasn’t anybody in sight, none of the other dropships were there, and all power appeared to be off. Landing, the group cautiously moved through the compound only to determine that the Wild Card’s had all been murdered in their sleep… almost to the man.

With further investigation, there were two survivors; Privates Corran Cracken and Christian Uriel managed to survive by pulling a punishment detail earlier that day. They witnessed men and women wearing different mercenary uniforms sneak into the compound, locking doors, and pumping in poison gas. Those that were up and about were shot in the head. Only by quick thinking on their part were they able to escape to the badlands as this mismatched assortment of mercenaries made off with all of their valuable materiel.

Upon the return of the last survivors of the Wild Cards, the privates reported to LT. Duschaine, who ordered the dead buried and began to reinforce the compound and dig through any remaining security tapes to determine motives behind the attack. The LT brought her findings to ComStar who unsurprisingly, did nothing, stating that there were numerous uniforms on the ground and none appeared to be part of a unified command. It appears that whoever attacked got the uniforms from surplus stores. There was one security picture that the ComStar Mercenary Guild Chairman did stare at for a good long while. That of a red haired figure in a tight black jumpsuit bearing this insignia.

The time in the Guild Hall wasn’t a total waste. The Wild Cards were able to pick up some new technicians to help rebuild the mechs damaged on Lothario as well as a contract to serve up some just desserts to The New Earth Trading Company factory on the planet Summer.

Wild Cards: Blood and Money

Two months after MORNING STAR and the death of the ComGuard’s Precentor Martial Javinus, the Royal Dragoon Guards made the final jump to the Royal system to be officially released from SLDF duty. Upon arrival at the pirate point they made a disturbing discovery, Royal was under blockade! All long range communications were jammed by the HPG facility and interdiction was enforced by a pocket warship bearing the now familiar ComStar logo. While the SLS Rising Star was able to drive off the other warship, it now fell to the RDG and the armed resistance on Geiss to drive the invading mercenaries off of Royal’s sovereign soil.

In a two part operation which would later be recorded as MAJESTIC SWORD, the combined SLDF and RDG force assaulted the Warforged manufacturing facility near House Dencourt’s county seat, dealing with Kurita mercenaries and tanks designed for use by Royal. At the same time, the Royal Resistance, made partly of Dencourt regulars and members of the Wild Card’s Battalion made a daring orbital drop raid that liberated the Landsraad complex from forces allied with ComStar.

Now with the RDG home and command officially transferred back to LT Eben DeChevalier, the focus shifted from the Dragoons on Royal to the mercenaries of the Wild Card Battalion as they continued their recruiting drive, finishing off their last leg on the Marik planet Devil’s Rock. The veterans of the Royal Resistance arrived to find SGT Jasika Lain had been kidnapped by old cohorts of hers, a gang that was growing influence, the Iron Sun. In what turned into a gun battle with organ thieves, the Cards were able to retrieve what was left of their sergeant and leave Devil’s Rock, playing an instrumental part in breaking the corrupt government.

Back on Galatea and the Wild Card’s compound in the heart of the badlands, the Wild Card recruits met their new commanding officer, LT Emily Duschaine, a cigar chomping veteran of the Bloody Diamonds. She has been charged with taking these recruits and turning them into the Joker’s Wild, the third company of the Wild Card Battalion. With the other two companies of the Card’s gone on mission, Lt. Duschaine began drilling the recruits in combined arms tactics, the bread and butter that MAJ Barnabus Card is known for.

When a mission to settle a local dispute “off the books” between two merc groups is offered, LT Duschaine jumps at the chance to put the Joker’s through their paces. While en route, the shuttles are shot down and the Joker’s have to set out on foot through the badlands, avoiding a recon Jenner and finally meeting up with another mercenary group camping near an oasis the Joker’s desperately need to secure in order to survive. After a meal of home made stew and Luthien saki, the Joker’s prepare for a night of rest before continuing on their mission only to find out that they were set up! The mercenaries they were hunting had come to them, no doubt tipped off by the mercs buttoned up in the drop ship. After a battle of non-lethal weapons fire, the Joker’s were able to turn the tables and defeated the force. In the ensuing investigation and plans of retribution, a realization came to light: the entire mission was a training exercise that all new Wild Cards has to partake in. Everything from the shuttle attack, to the Jenner, to the rival companies was all carefully orchestrated by MAJ Card as the Bloody Diamonds and Broken Hearts return from their mission to initiate the new recruits.

Now back on base, fed and clean, the Joker’s get their first real mission: Garrison Duty in the Lothian League!

First Blood
The RDG faces their most devastating battle yet.

29 January 2917
Hesperus II, Lyran Commonwealth

<<note:>Mech was cored by the heavy firepower of the WarForged tanks. Due to the perseverance of the Easy Company MechWarriors and critical kills made by Sergeant Major Keurtig, Lance Corporal MacStevenson and newcomer Recruit Matheny, the tide turned and the remaining forces surrendered – save the last WarForged tank, which self-destructed to prevent capture.

The Dragoons fell back to their DropShip to repair, and continue their assignment for the Duke of Hesperus II.
Misdirection Afoot

July 28
The team made a scheduled jump and when they arrived in system they were greeted by a pulsing beacon. The beacon gave them several messages. One was a message that the mech forces had to deal with. The second was addressed to Mica Torres Buendia. He was to receive a package and needed to rendezvous with his contact. The tanks and some of the personnel were to standby and assist if need be. While on the planet some of the men were kidnapped but it went unnoticed for a time. The city’s ambassador let us know about the lay of the land and how things work. While we were waiting the ground team was called together and given a brief. That is when it was noticed that Kick Ass and 5 other tankers were missing. Mica reported in that he thought his meeting was suspicious as he was just being sent to location to location without meeting anyone. It was decided that finding the tankers was the higher priority. A witness from the town arrived he was told to keep watch for anything out of the ordinary. He had seen some men being carried from a van to an alley. He gave as much detail as he was able to and then went with the team to investigate. The area was a down town district with multilevel buildings. It had several shops on the bottom floor and office space on the floors above. Upon arriving the team quickly surveyed the area and collected data from the numerous cameras in the area. It was determined which alley the captives were taken down. The team followed their hunches and infiltrated a laundry cleaner and they found a secret entrance to the sewers. Going down the ladder they saw a bed which led them to believe they were on the right track. Once they found trip alarms their suspicions were confirmed. The sewer eventually led them to a clean area that came to a thick metal door. When going through the portal they found another door that was guarded by one man in a Combat Suit of some kind (sans helmet). Quick on the draw they were able to down the guard before anything happened. However the complex was alerted to intruders. The team decided to go into the facility to find the immediate area empty. They were given a heads up that security teams were on their way by the radio of the downed guard. After a brief battle the team was able to communicate with the organization they had infiltrated only to find that they truly did not know of their comrades. They met with the aid of Col. Helmut Wagner (Lt. Schiller). He was far too slimy to be trusted. Indeed it seemed that he was working as a double agent. They eventually found where the tankers were taken and discovered that they were looking for information and it only took the lives of 4 tankers to make Kick Ass and the other tanker talk. (That has not been verified) The team found the unconscious bodies of Kick Ass and the tanker at one of the locations that Mica was to go and recover a package from the original message. The ground team made their way back to the ship.

A Day in the Life
SGT Kickowski Trapped, The Bounty Hunter pays a visit.
Triple Crosses
The RDG finds treachery on Zebebelgenubi
A Slight Miss Jump
Saturday April 28, 2012

Members in attendance…Bobby, Ed, Emily, Randi, Raul, Scott, and Trenton

The adventure started in Galatea.
The crew opened the scene with a discussion on the checks and balances of assisting the farmers on Zebebelgenubi. The farmers were being harassed by mechs and tanks. They had little to offer in the way of payment. The amount of money they were offering was not enough to hire a mercenary band of sufficient force to rid the community of the terror that plagues the planet. In the end the group decided to assist Herr Schmitt and the farmers.
Capt. Buchanan called Herr Schmitt using his alias (Major Harrington). I changed his accents while speaking as Herr Schmitt. There was much laughing after it happened. Herr Schmitt arrived at the hotel. Security escorts Herr Schmitt to the party in the boardroom and then leaves. After Major Harrington informs Herr Schmitt that the company will accept the job and save the planet, he breaks down in tears. Major Harrington is able to reassure the man that the company is happy to assist. The man is so happy afterwards that he wants to break the news to the members of his community right away. The Major has to remind him that operational security is of the upmost importance and that for the time being we would like to have Herr Schmitt remain with us during the entire mission. He is to be escorted to his hotel to gather his belongings and taken to the drop ship. He agrees stating that he understands the need for secrecy.
Lady Eversole is getting the drop ship loaded with the goods that were donated. Capt. Buchanan arrives at the drop ship and gets the run down. He invites Lady Eversole to diner for an important discussion. During the diner he explains that he is recommending her for knight hood in the New Avalon Church. He speaks to her on the requirements of being a member of the order. Also covers her merits and the reason that he thinks she should accept this appointment should her application get approved by the church. Lady Eversole asks for more information on the order since she has heard of them but she does not know too much about the order. After a brief discussion of what the order is about and individuals do in the order, the drop ship continues on its way to the jump ship.
Once on the jump ship the company is called to order in the war room. They call Capt. Sturmann in and inform him of the group’s next stop, relaying that it will be a combat zone. The jump ship captain leaves to make preparations for the jump and leaves the combat preparations to Capt. Buchanan. After a discussion on tactics it is decided that the group use a threefold attack. The drop ship will launch and the air support will time their departure so that they will reach the destination 30 before the drop ship. The drop ship will combat drop the entire Mech Company which will land moments after the air support make their first recon/ strafing run. The Mechs will land on a clear field away from the city side of the base. The drop ship will continue on to the city side of the base and land. The tanks and support crews will depart the ship. A security escort will take Herr Schmitt to the city government to get him out of possible danger. The crew did discuss the fact that this could be no more than an attempt to stall the group from reaching their objective for this mission. However it is decided that no matter what it is we cannot stand by while the occupation of Zebebelgenubi continues.
The drop ship docks with the jump ship and the group makes a bad jump. The ship is hit by an object and the sensor operator announces that there is a contact. The lights of the ship had just gone out. The ship made a jump to a gas giant named Belzinga. Captain Sturmann orders contact with the derelict ship without success. They do finally get the S.O.S. signal but it is very weak. They make the decision to investigate and see how they will be able to assist the other ship. A team of people are going to go over our jump ship to see if we have damage if any we sustained. A large piece of shrapnel is found in a section of the ship and the crew prepares to make repairs.
The crew is sending Captain Buchanan, 1st Lt. DeChevalier, Baron BuenDia, Doctor Duqesne, DR Eversole, CSM Koertig, and DR Durova to investigate the other jump ship “The Galaga”. The ship is in sections and is held together by metal cables. Eben DeChevalier noticed something interesting about the damage which they investigate later. Upon looking at the view port the team notices that there are 4 people in the bridge. The crew manages to dock with the maintenance hatch on the top of the ship. The team makes it way to the bridge and rescues the remaining crew members. Then the search of the front of the ship reveals one more live crew member. The crew also discovers two cases in FS Duerman’s room. There are uniforms with a strange rank insignia which they later discover is the intelligence branch. The cases contain a communication unit of some sort that was covered in a cloaking like material and a case of Kroner Bills. Further investigation they grab a diplomatic pouch, and the captain’s data pad. They get a dump of the ships information from the systems on-board as well as the captain’s papers.
In the rear of the ship, the teams find 4 prisoners, and the saboteur. Koertig being faster on the draw is able to kill the traitor before he can bring his gun to bear. They get his package containing his orders and C-Bills. The team was able to recover a prototype crossbow mech and some ammunition for it. They collected all dog tags of the dead members to give to the Steiner government.
They interrogated the prisoner which turned out to be just Austrian prisoners of war. They spoke with the members of their crew and pieced together that this jump ship had several different missions. First and foremost was to replace the troops that are stationed on a base. Diplomatic mission on board was to affect a prison exchange. The Ambassador’s aide gave the rescuers the bracelets that were intended as opening peace offerings. Inside each was a message for someone with the exception of one message that was directed for Warlord BuenDia.

Warlord’s Message:
I hope this note finds you in good health Warlord. Oh and by the way don’t bother trying to find out who delivered this message. They are doing so without knowing the contents.
I would continue with some pleasantries but they would be pointless at this time. So I will get straight to the point. Your father, may he rest in peace, was first and foremost a businessman. He was also my friend. He and I had an arrangement that I would provide him some how shall I put this? Financial backing in exchange for certain services. I assume that being his son that you are the spitting image of my dearest friend. I also assume that we can come to the same kind of arrangement. One thing your father stated he wanted most was to build an army of mechs to rule his little part of the world. I know that you have three in your household. What if I can promise you that I will not only financially support you in this but I will donate four mechs to your house? All I ask in return is that you sabotage your current mission. It does not have to end in fatality just a delay of say a month. I am almost at my goal and will need some time to affect some….repairs. There is no need to leave me a reply if I have any unwanted visitors at my destination then I will know you declined. Also if the equipment I need to…uh repair is not there then you have declined. Hope to see long and fruitful relation continuing.

- Your father’s best friend
Other coded message:
ACBD 1252553367959444555

The group figured out that the traitor was going to be picked up in another 5 hours. So the jump ship cruised out as far away as they could to, in hopes that they will not be detected. They had passive sensors on while the other jump ship was in the area. House Kurita used a military jump ship (Midnights Dream) to come in and grab the prototype mech that was no longer on board. The jump ship after a brief search made a second jump to leave the system.

The Voyage Begins
Mysteries unfold as the Royal Dragoons get further from home.

08 November 2915 – 10 December 2915

After a successful departure from Royal space, the Royal Expeditionary Force arrives at the Hadley’s Hope colony to find a mysterious vessel already at the supposedly “lost” colony. When the vessel fails to respond to hails, Captain Buchanan dispatches Kier Tighe and the Corsairs to investigate. As the fighters close on the enemy vessel, it begins broadcasting a ComStar IFF code, and the REF is hailed by a ComStar Demi-Precentor who states they are an Explorer Corps vessel engaged in a routine cataloging expedition to this recently rediscovered world. The Demi-Precentor goes on to warn the RDG that his mission has been hindered by the presence of another force – possibly armed – on the surface of the colony which the unarmed ComStar expedition is obviously unable to deal with due to ComStar’s noncombatant status. Captain Buchanan explains the REF arrived at Hadley’s Hope by mistake, and would leave as soon as the K-F drive recharged. In the meantime, he planned on sending a shuttle to the surface of the colony for sightseeing. The shuttle carries Leftenant DeChevalier, Corporal Eversole and Dragoons BuenDia and Torres-BuenDia to the surface of Hadley’s Hope, where they find a salvage crew has restored some atmosphere to the station and was in the process of claiming the valuables as legal salvage. Establishing communications with the salvors, Leftenant DeChevalier makes an agreement with them to share any information they may find in exchange for permission to explore the ruins. The salvors, knowing they lacked the manpower to case the entire colony, agreed, stating there was a military blast door they were unable to open. The team splits up to check the colony, with DeChevalier and The Warlord going to the old medical facility and Eversole and Torres-BuenDia headed down to the military complex. TBD was able to hack the security lock and enter the complex. Inside, they found an intact Star League theatre command center, with working computer systems. A recorded message was inside, from Lieutenant General Kelsey Bateson, SLDF. The General outlined how he was taking his command and following Kerensky into OPERATION : EXODUS, and was leaving “breadcrumbs” to allow any force that followed to catch up. They recovered a data disk with a full copy of the purported Exodus map, as well as the discretionary fund for the base, left behind along with a printer-like device in the supply vault. These items, plus a pair of Mauser-960 rifles and some portable computers were put in TBD’s Swift Wind scout car. The door was then re-sealed and the salvors called. TBD and DeChevalier convinced the salvors that they had not already removed artifacts from the site. Their technology curator was so excited at the Star League computers he pressured the foreman to accept DeChevalier’s offer to take the REF’s share of the discovery in simple armor plate. This deception convinced the foreman that the REF were typical MechWarriors, interested only in what they could immediately use for maintain their ’Mechs. Armor plate was less valuable than the Star League computer systems by an order of magnitude, and the salvors felt they were getting an amazing deal. The REF left the world with 80 tons of armor plate, and their hidden spoils. Jumping outsystem, the REF arrived at what was, according to both maps, a colony that had been destroyed during the Amaris Coup. They began receiving old-style radio transmissions from the planet below. Investigating, they began to realize the planetary population was at a state of war with itself, and had apparently lost the ability for space travel. Oddly, a spaceborne force of aerospace fighters began heading around the star from the zenith jump point claiming to be Lyran Commonwealth naval forces and accusing the REF of an open act of war. Captain Buchanan attempted to buy time, while Micah Torres-BuenDia made contact with the planet below. It was confirmed that the world was unaware anyone else survived the wars leading up to and following the Fall of Terra. Buchanan and TBD sent information on the last two centuries of history to the world via radio. The Lyran Naval force eventually accepted that the REF was suffering a jump malfunction, and held out of weapons range waiting to see if the REF would jump on schedule – which they did. Many mysteries remain in from the trip to these two worlds.
McHale's MechWarriors

Private Harris runs up to Hudson to inform him a drop ship is coming
in flying Von Kalmen colors and looking to talk to the person in
Troops line up outside the drop ship ramp and a small group of
delegates emerge. Colonel Klemper introduces Sir Tristan De Clare to
Hudson because it had come to her attention that no one from house Van
Kalmen was represented in the Royal Dragoon Guards. Hudson asks for
medical supplies; in which they oblige. Kalmen asks for a tour of the
castle which was delegated to Harris.
Darren MacStevenson, Silas Harding and Iancu Koerting are in the mech
bay when Sir Tristan’s Crusader is being brought in. The crusader has
a sword? Harding is found in his mech with “breakfast”. Koertig orders
him to run laps around the drop ship and they wouldn’t inform Hudson.
Tristan finally finds Eversole on the Black Ranger. He tells her of
his volunteering to join the RDG. Eversole makes a call to get De
Clare a uniform. She informs him (kind of) of what happened with
Larast and the duel. He leaves.
Harris finds Hudson again and he has handed off the guests to the
curator and we have another private aircraft coming in from the House
of Buendia. Hudson has Mica and Arcadio go to talk to the people
aboard in order to find out what they are there for.
Mica goes to find out what the ship is there for and apparently wanted
to see the Baron Buendia in order to give him things before the RDG
departs. After giving the ship landing clearance they head to the
landing pad. The door opens to the ship to reveal Buendia staff and
they deliver the goods to the Buendia’s. They are apparently things
for him to remember where he is from and also a formal meal for to eat
on the eve of the RDG’s departure. A message is on the pad when Mica
signs for it. Arcadio sends a message to his cousin telling him they
support him and won’t be around for 8 months therefore he cannot
contact him. They left him with some extra assets. Message: Colonel
Hawass pilots a Zeus and leads a group of heavy and medium mechs with
a single light mech; given land on Hesperus II and is getting ready to
ship out. They are leaving behind a prisoner, the former Duke’s
Tristan is talks to Duquesne.
Eversole uses her amazing admin skills managing to get the medical
supplies that we needed.
The Formal dinner is getting close to starting and everyone is getting
all snazzy up. Tristan and Sylas get called to the supply office to
get uniforms. Tristan, Wilfred and Sylas all get jazzed up as well.
The Formal dinner begins. Private Harris beats everyone there and he
is dresses as wait staff. Tristan introduces himself to those he has
yet to meet. At some point all of the new members were sworn into the
Davion military. When asked what the mission is by Tristan, Daz tries
to figure out what he can actually tell them that won’t be told to
them the following day by Buchanan.
The next morning everyone is up reasonably early to finish the
preparations for launch. One thing catches everyone’s attention. There
are two huge fuel tankers that are being filled preparing for launch.
All the mechs were loaded and Guzman has given the okay to depart.
The company is gathered on the Mad Jack with one of the ship’s
officers in a meeting room that seemed to be a cargo locker at one
point. The officer walks in and introduces himself as Leftenant
Michaels. He is there because of some of the new equipment that is
being tested on our ship that is experimental. It is being tested on
us because if anything was to go wrong it wouldn’t affect anything on
the front line. The holographic projection table that sits in front of
us powers on and Michaels tells us that it is a new situational
computer and that there is a new bay for fighter craft and there are
simulator pods to be used for training. Michaels will be running the
equipment. Buchanan has requested that Hudson commands the unit
against the opposition of Himself, Michaels, and DeChevalier. A new
group of people will be tested on their tactics skills each practice
Michaels shows the unit a map out of the mechs at the Filthy Lucre’s
disposal. Mica notices that the diagram on the map does not match that
in which his informant gave him. It showed a lighter force. Mica
informs him of the mistake made.
Easy Blue:
• Eben DeChevalier – Hammerhands
• Darren MacStevenson – Hunchback
• Arcadio Buendia – Centurion
• Tristan De Clare – Crusader
Easy Red:
• Daz Hudson – Griffin
• Sonya Eversole – Jenner
• Alexis Summers – Flea
• Sylas Harding – Phoenix Hawk
Easy Command:
• Ian Buchanan – Wolverine
• Iancu Koertig – Rifleman
• Wilfred Junker – Shadow Hawk
Easy Gray:
• Elwood Macstevenson – Warforged tank
• Mica Torres-Buendia – Warforged tank Intelligence version

A plot unfolded between the unit and Colonel Hudson to get him on
board the ship to depart with us. Colonel Wallace has been left on

Duellist's Blues
The Duels are Fought

7 SEP 2915

  • Lady Sonya kills Baron Liraste in a duel.
  • Elwood MacStevenson defeats the Davion Light Guards duellist.
  • Conspiracy discovered.

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