The Royal Dragoon Guards - Adventures in the Third Succession War
Rifleman RFL-4K (modified)
Koertig's 'Mech Assignment
|Tech:||Inner Sphere / 3025|
|Rules:||Level 1, Modified design|
|Chassis:||Kallon Type IV Standard|
|Power Plant:||240 Pitban Fusion|
|Walking Speed:||43.2 km/h|
|Maximum Speed:||64.8 km/h|
|Jump Capacity:||0 meters|
|Armor Type:||Kallon Royalstar Standard|
|—-2 Magna Hellstar PPCs|
|—-2 Magna Mk II Medium Lasers|
|—-2 Martell Medium Lasers|
|Target&Track Sys:||Garret D2j|
Type/Model: Rifleman RFL-4K
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6.00
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 20 Single 11 10.00
(Heat Sink Loc: 1 HD, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 136 pts Standard 0 8.50
Weapons and Equipment Loc Heat Ammo Crits Mass
1 PPC RA 10 3 7.00
1 PPC LA 10 3 7.00
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
TOTALS: 32 48 60.00
Crits & Tons Left: 30 .00
Total Cost: 4,948,800 C-Bills
Battle Value 2: 1,238 (old BV = 969)
Cost per BV2: 3,997.42
Weapon Value: 1,089 / 1,089 (Ratio = .88 / .88)
Damage Factors: SRDmg = 21; MRDmg = 13; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 3/5
Damage PB/M/L: 3/3/1, Overheat: 2
Class: MH; Point Value: 12
The first Rifleman was built for Star League by Kallon Industries in
2505. Designed as a medium fire-support vehicle, this early model was lighter
and less heavily armored than the current version, and mounted Kallon Class C
laser cannon. Chronic overheating forced the addition of more heat sinks and
the replacement of the old lasers with more efficient Magna IIs and IIIs.
The current incarnation of the Rifleman, the RFL-3N, was first built in
2770, during the collapse of Star League. Arm-mounted Kallon Imperator-A
Autocannon replaced the Mark II lasers, producing the familiar configuration
of two medium and two heavy lasers and two medium autocannon. Although
designed to be primarily a fire-support ’Mech, the Rifleman can hold its own
in close combat against lighter ’Mechs.
The dual Magna Hellstar PPCs command respect at range, capable of delivering considerable enough damage to knock a ‘Mech off balance and disrupt their electrical systems. Though PPCs generate far more heat than their heavier Autocannon counterparts, the RFL-4K’s 20 heat sinks soak the majority of it and and allow for continued firing. The additional heat sinks make the efficiency of heat dissipation better than that of a standard RFL-3N despite the increase heat buildup. The RFL-4K is capable of keeping up a constant barrage with its PPCs until the enemy Mech enters into range of the low heat medium laser, allowing the Rifleman to balance its heat out as well.
Though outclassed by better-armed and heavier vehicles such as the Warhammer, its similar weapon configuration is comparable giving it a damage of a larger Mech. Lack of armor is the one major flaw in the Rifleman 4K design. The Rifleman carries less armor than many medium BattleMechs and is light on armor compared to other ‘Mechs of its tonnage. Because of this, its role is of a fire-support ’Mech in confrontations against heavier ’Mechs where it can take advantage of its ranged weaponry and cover. The Rifleman’s secondary role is that of anti-aircraft platform, as its Garret D2j tracking system provides excellent acquisition of swift-moving aerial targets.
Although the Rifleman is admirably suited to its fire-support role, its lack of hands and comparatively low mass make it less effective in close combat against larger machines. Despite this, the ‘Mech easily overpowers lighter opponents with its 4 Medium class Lasers. Its pilot is well advised, however, to avoid head-on confrontation with machines such as the Marauder and Warhammer.
Although the Garret T11-A com system is highly efficient, its wing-shaped
antenna system tended to draw fire, occasionally disrupting communications in
Rifleman-led units. As with some units, Koertig’s Rifleman has been equipped with the more compact, less vulnerable Tek Battlecom system, which provides highly reliable communications even in heavy combat situations. As Battlecom systems are available only by scavenging Phoenix Hawks or Wolverines, most Riflemen retain the Garret unit and its troublesome antenna. However Koertig was able to obtain one on his campaign to Misery.
Today, the Successor Houses deploy the RFL-3N primarily in a mobile
overwatch capacity. The Riflemen hold the heights, providing long-range bombardment
for the advance of the heavier ’Mechs such as Marauders or Thunderbolts. This
also enables the Rifleman to function as an effective reserve, using its
lasers at close range if the main advance bogs down. As a last resort, it can
even rush into physical combat against enemy forces that might penetrate the
The Rifleman was originally designed for use by Star League defense
forces. With the collapse of the League, the Successor Houses appropriated
Riflemen for use in their individual military retinues. In the ensuing and
disastrous Succession Wars, many Riflemen (and other BattleMechs) were
destroyed. However, new production has re-established the ‘Mech as a common
sight on the battlefields of the Successor States, with 3Ns scattered through
House Davion maintains the largest number of Riflemen. As Hanse Davion is
personally fond of the design, he has attempted a number of modifications (see
below). Davion’s Riflemen have seen action all across Davion territory,
playing important roles on Ferris and against House Kurita on Hoff.
The early campaigns of the Succession Wars took a heavy toll on House
Davion, and Riflemen also figured prominently in many of those battles. In the
first Succession War, when Minoru Kurita’s ruthless ‘Mech legions almost
reached New Avalon, the planet of New Rhodes III was the scene of fierce
fighting between the two houses. When the spaceport city of Polis was
threatened, Davion Garrison Commander Colonel Hezekiah Walden deployed a mixed
force of Riflemen and Archers on the heights above the strategic mountain pass
leading to the city.
A Kurita force of Marauders and Warhammers was dispatched to take the
pass. Davion ’Mechs held them back while the Riflemen and Archers poured down
a hail of deadly fire on the Kurita troops, who were unable to respond. Kurita
then dispatched light Wasps and Locusts up onto the heights to stop the ranged
fire, but the Davion Archers met and engaged them while the Riflemen continued
to blaze away at the ’Mechs below.
Eventually, Davion air support arrived to drive off Kurita, and the
Riflemen participated in the pursuit that destroyed a large portion of the
attacking force. The defeat at Polis helped to blunt the attack on New Rhodes
and drove back the Kurita invasion.
As a result of this and several other battles in which Riflemen played an
important role, House Davion values the ’Mech highly and has used it in many a
later campaign. In the Third Battle of Harrow’s Sun, for example, Davion
Riflemen were employed in an anti-aircraft role, keeping Kurita fighters at a
respectful distance while the Davion siege of the city of Mura progressed.
MechWarriors and House technicians have attempted several interesting variations
on the basic Rifleman design, attempting to overcome the poor heat management of
the original RFL-3N and lack of long range stopping power.
A departure from the typical Davion love of Autocannons, the 4K attempts to provide the same effective range with a pair of Magna Hellstar Particle Projection Cannons replacing the class 5 Autocannons in either arm. This allows the the Rifleman to continue in its intended direct fire support role while increasing its damage output, and at the same time eliminating reliance on ammo. To support the increased heat, ten standard heat sinks have been added for a total of twenty. In addition to the original Magna Mk II Medium class Lasers located in either side torso, the RFL-4K mounts two newer Martell Medium class Lasers in either arm as well, retaining its double barrel configuration. This bypasses the need to reset the Fire-Control System to the new load out. The vulnerable wing shaped T11-A Garret com system has been replaced by a compact and more reliable Tek Battlecomm captured from a Kurita Commander’s Phoenix Hawk cored by Iancu Koertig during the RDG’s excursion to Misery. The RFL-4K retains the Garret D2j Anti-Aircraft Target and Tracking System and Sensor package. Another ton of armor rounds out this design, amounting to 8.5 tonnes of armor distributed so as to provide greater coverage to the arm mounted weaponry and forward facing torso locations.